Following on from this research the nocash developer has further proved that the prototype system found is the real deal by porting his homebrew release magic floor to the snes cd.
Magic floor snes cd.
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The picture is drawn to 1k bg tile memory rather than as 6k bitmap the player sprite is drawn moved by manipulating two bg tiles at the player location.
The ace version has some differences to the zx81 magic floor version.
But that hasn t stopped homebrew developers from utilizing the magic of emulation to make.
The fabled snes cd peripheral may have never actually made it to market in the mid 90s as planned.
The sound engine is using some pwm to produce noise and a simple volume envelope it doesn t sound too well though.
A homebrew game magic floor has been released for the snes cd system.